Welcome to Island Flight Courier
Welcome to the Design Document for Island Flight Courier, which is a 3D exploration game where you assist an island by using your plane grabbing abilities to complete tasks.
Current Status |
Concept Statement |
We have an easy to use Scene Menu for testing and playing!
Our current goals include
Roles Administrative Roles
Project/Design Doc Manager - Chris Billings Lead Roles Lead Programmer - Justin Locke Lead Designer - Tanner Hovis-Johnson Lead Producer - Chris Billings Lead Composer - Nick Penrod Lead Sound Design - Jake Cozza Technical Roles Programming - Justin, Tanner, Chris, Jake Music Composing - Nick Penrod, Daniel Nieberg 2D/3D Artist - Justin Locke, Chris Billings Sound Design - Jake Cozza Social Media - Chris Billings |
Help a curse befallen island recover from disasters with your plane’s vacuum. Suck up people, trees, and resources to transport them and help the islanders defeat the curse.
Working TitleThe working title is "Island Flight Courier". This is subject to change.
Concept Paragraph & USPsA curse has awoken on your island paradise, and you are the only pilot who can save the islanders. Help them with the special abilities you have custom installed on your plane. Use your vacuum to suck up and manipulate the environment, opening up new areas, and gaining resources to restore the villages. As you gain resources slowly build defenses against the curse and whittle away at the affects on your home.
USP's
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GenreThird-person flight exploration gameKey MomentsMonetizationIsland Flight Courier will release for a single one-time purchase, price to be determined. There are no micro-transactions planned, but if any develop they will be cosmetic and not affect gameplay. There's a very slight chance of DLC, but it's too early to even think about it.
Art Sound and MusicFeel: Wanderlust, Sense of Exploration, Good feel of helping others. Art: Modern timeframe, Cartoon-realistic world, Nintendo-like Sound: Relaxing, simple acoustic vibes |
Target AudienceCasual gamers/Explorer
On PC Player ExperienceThe game begins with the player living on an island when a horrible curse is unleashed upon it. Whether the player causes the curse or it happens extraneously is yet to be decided. Using their plane's vacuum, the player is tasked with moving and collecting resources to stop the curse and help the islanders.
The main game lasts for about 2-3 hours while the player is welcome to further explore the island after the completion of major upgrades. The goal is have a dynamic and interactive world that interests the player to explore and feel good about assisting the villages. The game focuses on flight being constant, never a moment grounded. Limited menus along with all upgrades and information being accessible from the air. Competition |